M. YILDIZ Et Al. , "The Use of Gamification Elements in Open and Distance Learning (ODL) Environments," Ahi Evran Üniversitesi Kırşehir Eğitim Fakültesi Dergisi , vol.22, no.3, pp.1389-1428, 2021
YILDIZ, M. Et Al. 2021. The Use of Gamification Elements in Open and Distance Learning (ODL) Environments. Ahi Evran Üniversitesi Kırşehir Eğitim Fakültesi Dergisi , vol.22, no.3 , 1389-1428.
YILDIZ, M., KAYADUMAN, H., & KURŞUN, E., (2021). The Use of Gamification Elements in Open and Distance Learning (ODL) Environments. Ahi Evran Üniversitesi Kırşehir Eğitim Fakültesi Dergisi , vol.22, no.3, 1389-1428.
YILDIZ, MEHMET, HALİL KAYADUMAN, And Engin KURŞUN. "The Use of Gamification Elements in Open and Distance Learning (ODL) Environments," Ahi Evran Üniversitesi Kırşehir Eğitim Fakültesi Dergisi , vol.22, no.3, 1389-1428, 2021
YILDIZ, MEHMET Et Al. "The Use of Gamification Elements in Open and Distance Learning (ODL) Environments." Ahi Evran Üniversitesi Kırşehir Eğitim Fakültesi Dergisi , vol.22, no.3, pp.1389-1428, 2021
YILDIZ, M. KAYADUMAN, H. And KURŞUN, E. (2021) . "The Use of Gamification Elements in Open and Distance Learning (ODL) Environments." Ahi Evran Üniversitesi Kırşehir Eğitim Fakültesi Dergisi , vol.22, no.3, pp.1389-1428.
@article{article, author={MEHMET YILDIZ Et Al. }, title={The Use of Gamification Elements in Open and Distance Learning (ODL) Environments}, journal={Ahi Evran Üniversitesi Kırşehir Eğitim Fakültesi Dergisi}, year=2021, pages={1389-1428} }