Erasmus Projesi, 2022 - 2024
This project aims to develop a digital design and augmented reality toolkit which will be used within “design by learning” educational method for better inclusion of gifted/talented individuals into STEAM education. The project aims to (1) enhance pedagogical and professional competencies of teachers, (2) address the educational needs of gifted/talented individuals, and (3) enable transformation and change in gifted/talented education, STEAM, and digitalisation of education.