Pedagogical Problems Encountered by Teachers and Students in Technology-Enhanced Learning Environments: A Case of FATIH Project


ÇELİK S., Karakus T., KURŞUN E., GÖKTAŞ Y., ÖZBEN M.

JOURNAL OF EDUCATION AND FUTURE-EGITIM VE GELECEK DERGISI, sa.12, ss.67-83, 2017 (ESCI) identifier

  • Yayın Türü: Makale / Tam Makale
  • Basım Tarihi: 2017
  • Dergi Adı: JOURNAL OF EDUCATION AND FUTURE-EGITIM VE GELECEK DERGISI
  • Derginin Tarandığı İndeksler: Emerging Sources Citation Index (ESCI), TR DİZİN (ULAKBİM)
  • Sayfa Sayıları: ss.67-83
  • Atatürk Üniversitesi Adresli: Evet

Özet

The aim of this study was to investigate pedagogical problems encountered by teachers and students, who participated in pilot implementation of the Increasing Opportunities Improving Technology Movement (FATIH) project, from the perspective of teachers, students and schools school principals. To support schools with educational benefits of information and communication technologies Turkish government launched the project across Turkey. The sample of the study consisted of 167 teachers, 667 students and 31 schools school principals, who participated in the project from four cities on the east region of the Turkey. The data were collected through Likert scale surveys and group interviews. The questionnaires were applied online to the teachers, students and school administrators. After the quantitative data collected, focused group interviews were conducted with the identified students, teachers and school administrators. While quantitative data were subjected to descriptive analyzes, qualitative data were subjected to content analysis. Although quantitative and qualitative results show some differences, both qualitative and quantitative findings show that teachers having difficulty in classroom management, they lost their leader role, communication and interaction with their students after integration of information and communication technologies. Regarding problems encountered by students, it was found that, these technologies cause many pedagogical challenges such as new classroom technologies' distracting students' attention, leading students' spending most of their time with them, causing students to become passive learners and use these technologies for gaming only.