The Use of Gamification Elements in Open and Distance Learning (ODL) Environments


YILDIZ M., KAYADUMAN H., KURŞUN E.

Ahi Evran Üniversitesi Kırşehir Eğitim Fakültesi Dergisi, vol.22, no.3, pp.1389-1428, 2021 (Peer-Reviewed Journal) identifier